

Since Empire of Sin gives players complete freedom to make decisions, there's a myriad of possibilities to ensure a unique experience for each player. However, the above methods for winning combine the various choices players can make for a coherent strategy to reach the end. Sin Stained Pendant, STA Haste Mastery, Halkias, Halls of Atonement. There are other strategies with minor differences and some paths that are hybrids of the main play styles. Find lists of armor, weapons, trinkets, rings, necklaces, conduits, and legendary. The business route will also allow players to have a secondary focus as they will have enough money to make significant moves against (or for) others. Focusing mainly on developing strong businesses gives players a good balance between friendly and aggressive gameplay options. Alternatively, with the diplomatic approach, it can take much more time to build up an effective gang and be able to attack safehouses. The aggressive campaign is also the riskiest, because if a player's boss dies the game immediately ends. Playing aggressively means sacrificing any diplomatic bonuses, and players can also expect more requests for war. Without doubt the best bosses in Empire of Sin because of their balance of their diplomacy and aggression are Angelo Genna and Franky Genna. Discover game help, ask questions, find answers and connect with other players of Empire of Sin. There are, of course, downsides to each playstyle and specific bosses that work better than others. Find all our Empire of Sin cheats, tips and strategy for Mac, PC, PlayStation 4, Switch, Xbox One. This is by far the longest path to beating Empire of Sin.

This method will also help keep the cops at a distance because players won't be committing as much crime when they play diplomatically. Players can trade businesses, offer tribute, or perform favors for other bosses to strengthen their relationships. To remain diplomatic and avoid confrontation, build businesses in abandoned buildings instead of taking over enemy rackets. Players have the option to team up with other bosses, which can be very helpful for taking out some of the stronger rivals. Still, there are some benefits to playing nice with the other bosses. Difficult to wield, all submachine guns suffer from an inherent marksmanship penalty. They fire in burst fire mode (3 bullet), with each round dealing individual damage, and consume 1 ammo per shot. Submachine guns cost 1 action point to use during battle. Even after an alliance is formed, rival bosses can turn on the player, and their character can end up worse off. Submachine guns are the iconic mobster weapon. All three methods have downsides and risks, and some will take longer than others to complete.ĭiplomacy is, arguably, the hardest mechanic in the game to utilize. Frankie Donovon has stat boosts that make him great for booze running, while Mabel Ryley is better suited for the casino business. Some bosses also have powerful combat bonuses that make it easier for an aggressive campaign. Certain bosses are more suited for these tactics than others. At least some were last verified for version 1.0. Sniper Rifle + Good Pistol + Double Tap + Pickpocket on Conmen, Sniper Rifles or regular Rifles on Doctors and Rifles or SMG on Demo.There are three main methods of winning in Empire of Sin: playing the diplomat, focusing on businesses, or practicing active aggression. Please help with verifying or updating older sections of this article. Machine Gun + Run & Gun on Hired Guns + Your Boss. Machine Guns are also probably like the only gun that can one shot a rival Gang Boss. SMGs are decent all around, but especially against armored enemies they don't do much damage, Sniper Rifles with armor piercing or Machine guns kill those enemies much better. The traits you unlock by getting kills with Shotguns are also pretty bad. Shotguns are just terrible all around, they have worse AoE than Sweep gives (Hired gun trait), they don't hit very hard and have bad range as well. Sniper Rifles and Rifles are both decent for long range options.

It also shoots twice as many bullets as SMGs once you get enough kills with it and hits harder as well. Once you kill like 50 people with a Machine Gun it reduces it's AP cost to 1 instead of 2, but with Run + Gun on Hired Guns/Certain Bosses you can move as far as a sprint and then unload with it prior to unlocking that.
